

Current types are either Psychic or Pain based Pacifier Weapons though various means, excel at subduing their opponents in a (Ususally) Non Lethal manner. Necron technology is hazardous to living beings, however they do have a chance of ignoring all armourįorce weapons possess the ability to channel the users psychic talents into a potent melee attack, which is capable of incapacitating or killing the target instantly.(this only functions when weilded by a pawn with either Psychicly sensitivitive or Psychicly hypersensitivitive traits) The Eldar Wraithcannon is a unique weapon that has a chance to totally destroy its target and damage all surronding Weapons tagged with this have a chance to overheat, injuring the user, when fired. Weapon has a chance to jam firing, the better qaulity, and better condition, the less likely it is to jam Jams: based on Darque's jamming code from CyberPunk Weapons tagged with this cause Radiation Poisoning Xenos weaponry is craftable from the that races machining table which may be acquired from world quests and may be obtained in combat or from the Xenotech Rouge Trader Imperial weapons and wargear are craftable at the Imperial Machining Table or the relevant Astra Table. Now with native support for Combat Extended! - 1.2/1.3 Only This mod adds weapons and apparel from the Warhammer 40k universe.
